Classrooms
The Leader in Educational Games for Kids!

The ABCya.com Story

The ABCya.com Story

Classroom Teacher Finds Solutions

As a beginning teacher in 2004, Alan found himself in a predicament many educators face today: the unyielding desire to find quality resources to help students succeed. We have all heard stories of teachers purchasing materials out of their own budgets or putting in the extra hours to tutor students who really need it, but what happens when a teacher's dedication combines with a talent for creating educational games? Over 65 millions visitors will tell you the answer: ABCya.com!

Please take a few moments to read the story of how ABCya.com began from the website's creator and founder, Alan.

Becoming a Teacher

My first teaching assignment was in the fall of 2004 for a public elementary school in New Jersey. I remember feeling nervous and scared throughout the days leading up to the start of the school year. Before starting my teaching career, my workdays had been spent in an office environment creating print and digital media. In just two days, I was going to have a classroom full of five-year-olds sitting at computers!

First Days of School

My first inclination was to turn on the computers to see what types of software I would find. After a few beeps and a login screen, I was presented with an almost empty desktop except for 2 icons: Microsoft Office and a typing program. Where was the great children's software I read about online? I made a beeline to the principal's office and asked if I could purchase software as a supplement to instruction. I was greeted with a smile and a line that sounded something like, "You just came from private business, right? Well, we don't have any money for software. Sorry." Though disappointed, I did not yet despair. I thought to myself, "No problem. I will just look to the web to find what I need. There is lots of free stuff out there."

The Reality - Our Kids Deserve Better

After a few days of searching, I found myself in a never-ending labyrinth of sites for kids loaded with violence, nested links, difficult navigation, and inappropriate ads! With only a few days left before school, I decided to take matters into my own hands. I knocked on teacher's doors, asked for lesson plans and textbooks and studied the different activities. When I returned home I powered up my G3 computer and got to work. I spent hours upon hours developing activities I could use in class with my soon to be students.

Getting it Right

The school year started and I eagerly began directing students to the activities that I developed. I'd like to say that things went perfectly, but that was not the case. Developing a user interface for five and six-year-old students requires more thought and intuition than developing for adults. I watched as kids could not click the appropriate buttons to neither close nor maximize the browser windows. I also realized for the first time that young students couldn't yet read the instructions necessary to do the activities! What was I thinking? I could not wait to go home and use my newfound observations to renovate my activities to be more child-friendly. I repeated this process throughout the school year and eventually I became pretty good at getting it right the first time.

ABCya! Goes Live

Throughout my first year of teaching, I used the activities I created a few times a week whenever they were applicable to the lesson. Teachers who stopped by my room would ask me how to get to my activities and so I registered a domain name and put them on a website that I called ABCya.com. People often ask me why I choose the name ABCya; I did it because I wanted the shortest possible URL so that young kids could enter it easily into the browser. I soon began to realize that my web site was getting more and more attention throughout our school. I received a lot of compliments from administrators, teachers, paraprofessionals, and of course the students.

Over the course of the next few years, I developed more and more activities. As time went on, I began to receive emails with feedback from teachers and parents from outside of my school district. I realized that people from outside my school where using my site! This was a great feeling!

Proudest Moment Motivates Growth!

My proudest moment was in 2006 when I was searching on Google for educational computer activities to use in my classroom. I entered a few different search terms and the number one result was: ABCya! What a surprise! It was at that moment I thought that my activities could benefit more children than the ones in my school. I continued adding new activities and refining older activities while giving the website a new look.

Proudest Moment 2

In 2011, our app, Math BINGO was featured on Apple's website and installed on the demo iPads at Apple retail stores throughout the US!

The Present

Today ABCya! is one of the most well known educational brands for kids. ABCya.com reaches over 65 million players annually logging over 1.5 billion games played! Our mobile apps have been downloaded almost 5 million times in just a few short years.

Wisdom of the Crowds

Crowdsourcing keeps ABCya.com growing in a positive direction. The goal is to get feedback on current activities and to get ideas for new activities as well as a better overall website experience. I will often create what people ask for and I depend on visitor feedback to drive the site's appearance and direction.

Thank You Very Much for Ten Great Years

Thank you for visiting ABCya.com! Look for new educational games and activities in 2015 as well as continual improvements to our current offerings.

Last but not Least

Please remember to email me at info@abcya.com with questions or comments. I listen to what you have to say. If something is missing or needs to be fixed, please let me know; it will help me to better serve you and our students.

The Leader in Educational
Games for Kids!

The ABCya.com Story

The ABCya.com Story

Classroom Teacher Finds Solutions

As a beginning teacher in 2004, Alan found himself in a predicament many educators face today: the unyielding desire to find quality resources to help students succeed. We have all heard stories of teachers purchasing materials out of their own budgets or putting in the extra hours to tutor students who really need it, but what happens when a teacher's dedication combines with a talent for creating educational games? Over 65 millions visitors will tell you the answer: ABCya.com!

Please take a few moments to read the story of how ABCya.com began from the website's creator and founder, Alan.

Becoming a Teacher

My first teaching assignment was in the fall of 2004 for a public elementary school in New Jersey. I remember feeling nervous and scared throughout the days leading up to the start of the school year. Before starting my teaching career, my workdays had been spent in an office environment creating print and digital media. In just two days, I was going to have a classroom full of five-year-olds sitting at computers!

First Days of School

My first inclination was to turn on the computers to see what types of software I would find. After a few beeps and a login screen, I was presented with an almost empty desktop except for 2 icons: Microsoft Office and a typing program. Where was the great children's software I read about online? I made a beeline to the principal's office and asked if I could purchase software as a supplement to instruction. I was greeted with a smile and a line that sounded something like, "You just came from private business, right? Well, we don't have any money for software. Sorry." Though disappointed, I did not yet despair. I thought to myself, "No problem. I will just look to the web to find what I need. There is lots of free stuff out there."

The Reality - Our Kids Deserve Better

After a few days of searching, I found myself in a never-ending labyrinth of sites for kids loaded with violence, nested links, difficult navigation, and inappropriate ads! With only a few days left before school, I decided to take matters into my own hands. I knocked on teacher's doors, asked for lesson plans and textbooks and studied the different activities. When I returned home I powered up my G3 computer and got to work. I spent hours upon hours developing activities I could use in class with my soon to be students.

Getting it Right

The school year started and I eagerly began directing students to the activities that I developed. I'd like to say that things went perfectly, but that was not the case. Developing a user interface for five and six-year-old students requires more thought and intuition than developing for adults. I watched as kids could not click the appropriate buttons to neither close nor maximize the browser windows. I also realized for the first time that young students couldn't yet read the instructions necessary to do the activities! What was I thinking? I could not wait to go home and use my newfound observations to renovate my activities to be more child-friendly. I repeated this process throughout the school year and eventually I became pretty good at getting it right the first time.

ABCya! Goes Live

Throughout my first year of teaching, I used the activities I created a few times a week whenever they were applicable to the lesson. Teachers who stopped by my room would ask me how to get to my activities and so I registered a domain name and put them on a website that I called ABCya.com. People often ask me why I choose the name ABCya; I did it because I wanted the shortest possible URL so that young kids could enter it easily into the browser. I soon began to realize that my web site was getting more and more attention throughout our school. I received a lot of compliments from administrators, teachers, paraprofessionals, and of course the students.

Over the course of the next few years, I developed more and more activities. As time went on, I began to receive emails with feedback from teachers and parents from outside of my school district. I realized that people from outside my school where using my site! This was a great feeling!

Proudest Moment Motivates Growth!

My proudest moment was in 2006 when I was searching on Google for educational computer activities to use in my classroom. I entered a few different search terms and the number one result was: ABCya! What a surprise! It was at that moment I thought that my activities could benefit more children than the ones in my school. I continued adding new activities and refining older activities while giving the website a new look.

Proudest Moment 2

In 2011, our app, Math BINGO was featured on Apple's website and installed on the demo iPads at Apple retail stores throughout the US!

The Present

Today ABCya! is one of the most well known educational brands for kids. ABCya.com reaches over 65 million players annually logging over 1.5 billion games played! Our mobile apps have been downloaded almost 5 million times in just a few short years.

Wisdom of the Crowds

Crowdsourcing keeps ABCya.com growing in a positive direction. The goal is to get feedback on current activities and to get ideas for new activities as well as a better overall website experience. I will often create what people ask for and I depend on visitor feedback to drive the site's appearance and direction.

Thank You Very Much for Ten Great Years

Thank you for visiting ABCya.com! Look for new educational games and activities in 2015 as well as continual improvements to our current offerings.

Last but not Least

Please remember to email me at info@abcya.com with questions or comments. I listen to what you have to say. If something is missing or needs to be fixed, please let me know; it will help me to better serve you and our students.